Good News: Marius Fett is working on a BRAND NEW(not reskined) Module for the Jedi Apartment. I'll get a screen up when he is done =).
Wednesday, December 31, 2008
Sunday, December 28, 2008
Tuesday, December 23, 2008
Sunday, December 21, 2008
Saturday, December 20, 2008
Good News! I finished another module! With a nice battle.
Bad News! Im tired *yawns*
Warning: Always expect a trap in a game, even if a npc tells you its safe, be sure to bring armbands, compainions, strong weapon, and a good strength level.
Friday, December 19, 2008
I slacked some today and lost alot of precious time, by now I should be done by module 4, but again I slacked and only finished 3.
Module 1- Done, but might add a few npc's to make feel alive, also missing major character dialogs as I want to get the module's ready before I make major dialogs.
Module 2- Done- Small only 1 npc at the moment(because it is a home) also missing dialog for same as above.
Module 3- Completly Done(i think) It is a Merchant Center of multiple merchants with their dialog done
As its 2am I'm going to bed :)
Also this mod has joined with Team Hssiss. They will help me with bugs, reskins, and maybe some new items!!
Finished my 2nd module.
Right now im getting the NPC's walking(in module 1) adding some more to make the place feel more "Alive" then I will start on number 3, which is small so I'll probably finish tonight. Then I'll do another small finish tonight. Then after that well see yet to decide, cant look to far ahead.
Alright Instead of doing my 2nd module which is pretty big, I decided to get the smaller ones done. So I did another very small module, that is the jedi's hide out. I am almost done with it. Then I am going to do another small module, then a medium, then a big, then a big. After all that I will do the last set of modules.
Good News, Bad News, and Other News:
Good News is I finished the Twi'lek rebels and added Ufag the forcaste. And am now starting on next module.
Bad News: I've yet to add walking NPC
Other News: New Flash Website in Production!!!
Once I get the NPC's added in ifirst module a vid and WIP thread(at LF) will be made.
Thursday, December 18, 2008
I've done alot of work on Module 1. First of all the bug with the exchange armor is fixed and now they are wearing some badass armor! I've also added alot of NPC's:(18 total)
1 Pazaak Player
1 Major Side Quest Character
5 War Droids
2 Sith Soliders
Tomorrow I will add some citizens who just walk around, add the Twi'lek Rebels, tweak up some stuff, then I'll be finished with the first module!
When I finish that stuff tomorrow I will make a vid of the first module, upload it, then make my WIP thread at Lucasforum's Holowan.
PS: Actually even though I said tomorrow, now that I look at the clock, I'm doing the above today. Its: 2am
Got the exchage company 2nd in command done(and advisor) done in module number 1. 1 bug: there bad ass armor and weapons arnt showing but im going to fix that.
they are in a side quest Exchange Vs Twi'lek Rebels: Basicly the exchange is in control of most the planet and the twi'leks are tierd of it, so they rebel. However they do not know who the leader is, only 2nd in command.
Lightside way: Join Twi'leks in rebellion
Dark Side: Join Exchange in killing the rebels
The exchage will have many more men and war droids too
Next: Finishing the cantina!
Pics of first NPC:
Also I have finished 2 jedi characters, who are either on your side, or they are going to to be against you. (Dark Side Option) The main sith will be the same, against or for.
More coming soon!
Bout to start getting the next module ready, which will have the jedi spawned.
Wednesday, December 17, 2008
The First module(landing pad) is half done. I put the module together with KOTOR tool, then added my first character. However I have not reached him yet as, I have a locked door in my way that can only be opened with a script, as its a port door. And as only 1 npc is in the module no one is there to open the door, so I have to make a new Port guy.
Meanwhile, I am adding the planet to the galaxy map, but am having trouble compiling the script.
Both these problems will hopefully be fixed tomorrow. Also I might have found some one to make me the sith character's appearence. Well See if he accepts.
Now I'm going to go make the planet icon then going to bed its: 11:46pm
EDIT: Icon Done at 1:28am
Ok, since it is my favorite mod type thing to do(besides dialog) the first thing I made officially for Ryloth(I made a character before I decided it was going to be the sith in this mod) was the first loadscreen you see when landing on the planet.
Welcome to the Ryloth Planet Mod blog, for Knights of the Old Republic 1. This will add modules, a new sith, a battle, merchant, custom loadscreens, and more. More details will be released when construction starts since I'm in planning stages right now, and will be helping with another planet mod by LordofHunger(Anoth Planet). Once I get everything else ready I will create a thread at lucasforums for discussion. I'm going to need some help most with some custom skins including a dark side skin of a Jedi on Dantoonie and some module reskins. Also once I get some screenshots up soon so expect some things. I will have plenty of time to work on the since its christmas break. Wish me luck!